/*! * Customized version of Touch Punch for Beaver Builder. * * The mouseProto._touchStart function has been updated to * use the event for the mouse capture check instead of the * changed touch. This fixes an issue with how we're doing * sortables where the wrong target is being checked by * the mouse capture function. */ /*! * jQuery UI Touch Punch 0.2.3 * * Copyright 2011–2014, Dave Furfero * Dual licensed under the MIT or GPL Version 2 licenses. * * Depends: * jquery.ui.widget.js * jquery.ui.mouse.js */ (function ($) { // Detect touch support $.support.touch = 'ontouchend' in document; // Ignore browsers without touch support if (!$.support.touch) { return; } var mouseProto = $.ui.mouse.prototype, _mouseInit = mouseProto._mouseInit, _mouseDestroy = mouseProto._mouseDestroy, touchHandled; /** * Simulate a mouse event based on a corresponding touch event * @param {Object} event A touch event * @param {String} simulatedType The corresponding mouse event */ function simulateMouseEvent (event, simulatedType) { // Ignore multi-touch events if (event.originalEvent.touches.length > 1) { return; } event.preventDefault(); var touch = event.originalEvent.changedTouches[0], simulatedEvent = document.createEvent('MouseEvents'); // Initialize the simulated mouse event using the touch event's coordinates simulatedEvent.initMouseEvent( simulatedType, // type true, // bubbles true, // cancelable window, // view 1, // detail touch.screenX, // screenX touch.screenY, // screenY touch.clientX, // clientX touch.clientY, // clientY false, // ctrlKey false, // altKey false, // shiftKey false, // metaKey 0, // button null // relatedTarget ); // Dispatch the simulated event to the target element event.target.dispatchEvent(simulatedEvent); } /** * Handle the jQuery UI widget's touchstart events * @param {Object} event The widget element's touchstart event */ mouseProto._touchStart = function (event) { var self = this; var target = $( event.target ); // Ignore the event if another widget is already being handled if ( target.hasClass( 'ui-slider-handle' ) ) { if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) { return; } } else if (touchHandled || !self._mouseCapture(event)) { return; } // Set the flag to prevent other widgets from inheriting the touch event touchHandled = true; // Track movement to determine if interaction was a click self._touchMoved = false; // Simulate the mouseover event simulateMouseEvent(event, 'mouseover'); // Simulate the mousemove event simulateMouseEvent(event, 'mousemove'); // Simulate the mousedown event simulateMouseEvent(event, 'mousedown'); }; /** * Handle the jQuery UI widget's touchmove events * @param {Object} event The document's touchmove event */ mouseProto._touchMove = function (event) { // Ignore event if not handled if (!touchHandled) { return; } // Interaction was not a click this._touchMoved = true; // Simulate the mousemove event simulateMouseEvent(event, 'mousemove'); }; /** * Handle the jQuery UI widget's touchend events * @param {Object} event The document's touchend event */ mouseProto._touchEnd = function (event) { // Ignore event if not handled if (!touchHandled) { return; } // Simulate the mouseup event simulateMouseEvent(event, 'mouseup'); // Simulate the mouseout event simulateMouseEvent(event, 'mouseout'); // If the touch interaction did not move, it should trigger a click if (!this._touchMoved) { // Simulate the click event simulateMouseEvent(event, 'click'); } // Unset the flag to allow other widgets to inherit the touch event touchHandled = false; }; /** * A duck punch of the $.ui.mouse _mouseInit method to support touch events. * This method extends the widget with bound touch event handlers that * translate touch events to mouse events and pass them to the widget's * original mouse event handling methods. */ mouseProto._mouseInit = function () { var self = this; // Delegate the touch handlers to the widget's element self.element.bind({ touchstart: $.proxy(self, '_touchStart'), touchmove: $.proxy(self, '_touchMove'), touchend: $.proxy(self, '_touchEnd') }); // Call the original $.ui.mouse init method _mouseInit.call(self); }; /** * Remove the touch event handlers */ mouseProto._mouseDestroy = function () { var self = this; // Delegate the touch handlers to the widget's element self.element.unbind({ touchstart: $.proxy(self, '_touchStart'), touchmove: $.proxy(self, '_touchMove'), touchend: $.proxy(self, '_touchEnd') }); // Call the original $.ui.mouse destroy method _mouseDestroy.call(self); }; })(jQuery);